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Dragon ball unreal patrion
Dragon ball unreal patriondragon ball unreal patrion

Like I don't want my Character to just arive, stall a villain, so that the real fights happen. When they speek, I hear 1 or 2 words that I can actually make out, & then they instantly say like 100's of words, in like 1 millisecond, & the NPC's sorta have a siezure durring this process, really like how the created characters interact with the world of DBZ with the Game, but I don't like how the characters just help push events to actually happen. You guys can clearly hear the NPC's talking, but all I hear is a speed up gargling mess. The World of Xenoverse is really lacking. ~_~Ĭompared to Budakai Tenkaichi 2 & DBZ Sagas, & as well as Ultimate Tenkaichi, which Bandai did also make. It's just pieces of locations on a Hub fake platform, that is it. Is that Bandai created a DBZ World in Xenoverse, but it's like a nock off of that world, because it's not very real to that DBZ world we see in the comics & series. Yes, Bandai is basically the ones who make these Games, & people would most likely play theirs over a fans Game, but 1 person going up against a whole company of people, is just not an ideal, it is only fantasy.īut then again, isn't the whole idea, that an enormous Company all starts with just 1 individual? I agree with this a 100%, we need an Open World Game done right. SkahUzuMati™ の投稿を引用:I would love to see this game when it is released, I just hope the dev would insert something like creating your own character with missions like xenoverse where your character can actually talk I'm not saying xenoverse isn't good I like the game it's just limited there are only a few things you can do but imagine a open world dbz where you can actually fly to other cities and fight random villians or even go to namek or other planets using IS

DRAGON BALL UNREAL PATRION HOW TO

No? I am fully aware this is just a Demo, so i'm sure you have lots of ideas how to improve, & finish the Game, once it's finalized, & make it different from how the Demo of it is now. If this is indeed an Open World Game, & it's all on one map, you might want to include an interface, like something where as you can see a radar or map, & such, as some items your carrying? NPC's, & such, maybe include some famous Story landmarks, such as Gero's Labratory, or other things, like maybe introduce master roshi's house, oO These are just ideas, i'm not telling you how to make the Game, not saying how to make it good, not even saying that you should do it, i'm just offering a thought. So it's cartoony & realistic at the same time? Make the characters look like they do on the Show, but use realistic coloring on the characters.

dragon ball unreal patrion

Make the world look realistic, but also had some Elements from the show to break the barrier? No? Maybe you could use some lively wild life in some maps, such as animals from the actual Dragon Ball Universe, i'm sure DBZ & even Dragon Ball, might have something there, ~_~ġ thing that just popped into my head is, I only just thought of it. Just an idea how to spruce up the game a bit? Maybe have a grass field, actually have wavy grass, & you know, trees that act when it's windy?Īllow characters to slam into cliffs & such, causing damage to cliffs? The Mountain fight, can use some snowy effects, no? Something that isn't too over the top? How about fighting in a location with an Active Volcano? Magma rains on the field, causing environmental Damage, & injuries to characters.

dragon ball unreal patrion

I wanna see what these look like? Add building destructions? I would like to see what a City looks like or village, or some sorts, with achitectures or whatever. I think they need to be more pop out like, look nicer, & be readable, not so small, i'm not sure, but I also don't think they should be moving in 3D like that. I'm not sure how that can be fixed, but they look flat & distracting. The world, is very dead, it's not populated, & some of the population doesn't even have to come from people, either.

Dragon ball unreal patrion